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7-Day Revenue Play

Build your revenue play.

In five moves, you'll turn the pipeline you already have into a seven-day plan to collect real cash. No new leads. No paid ads. No funnel build. Just the warm relationships you've already earned and an offer worth saying yes to.

How this works Answer as you go and it builds your plan in the background. Takes about twenty minutes. It saves automatically on this device, so you can stop and come back. At the end you'll have a finished play you can export and run. Works on your phone or your desktop.
Move 01 · Target & List

Set the target. Count the warm.

A revenue play is a limited-time, high-value offer pointed at your warmest audience. The people who already know you buy fastest. Start with a number and a headcount.

Pick a real but ambitious number you'd be thrilled to collect in seven days.
Who counts as warm Current customers, past customers, and engaged leads who opened, clicked, or replied in the last ninety days. Anyone who already gave you permission to show up in their inbox. Count them below.
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Warm contacts to work
Most of your cash comes from current and past customers. They trust you and they buy fastest. Lead with them.
Move 02 · The Offer

Design the offer worth their yes.

This is the move that makes or breaks the sprint. Start by picking the structure that fits your business — that sets the pricing formula, the audience, and the bonus stack. Then build within that frame.

Step 1 · Pick your chassis Three proven structures. Pick the one that matches how your business runs. If you are unsure, the "best for" line on each card will tell you.
Structure 01 · Blueprint

Annual Max Cash Prepay

  • Audience: Your best current clients and best past clients on recurring arrangements.
  • Core offer: 1 year of [their current service + ultimate result], paid in full today.
  • Price: Current monthly fee × 12, paid up front. That is your floor.
  • Add 3 bonuses from: extra calls or priority support / a private channel or direct access line / exclusive templates, vendor intros, or an invite-only roundtable.
  • Cap: 5 to 10% of your current client base. That keeps it scarce and keeps you sane.
Price = monthly × 12
Structure 02 · Blueprint

Ultra-Premium 1:1 Intensive

  • Audience: Your top 5 to 20 clients or alumni. Small list, deep trust.
  • Core offer: 1 year or 3 to 6 months to [one big, specific result], done 1:1 with you.
  • Price: 10x to 50x their normal monthly rate. Only a handful of buyers; the premium is the point.
  • Add 3 bonuses with heavy access: extra 1:1 sessions / done-for-you components / priority async access between sessions.
  • Cap: As few as 3 to 5 spots. The scarcity is genuine because you cannot run more at this level of attention.
Price = monthly × 10–50
Structure 03 · Blueprint

Bulk / Prepay Upgrade

  • Audience: Existing clients who already buy your units repeatedly: campaigns, projects, sessions, cohorts.
  • Core offer: Buy X units now, get Y free. Or lock in this year's rate before the price goes up.
  • Price: Enough of a discount or bonus that it is obviously worth buying in bulk. Enough margin that it is worth it for you.
  • Examples: "Buy 4 quarters of campaigns, get a 5th free." / "Lock in 10 strategy days at the current rate before prices rise."
  • Cap: Short window, limited slots. Same urgency rules as any other structure.
Price = (unit rate × X) with Y free or rate locked
The filter: the 3D Test Before an offer earns a spot in your sprint, it has to pass all three. If it fails one, it's not ready. Rate yours honestly at the bottom.

Desirable.

Is this what your buyers truly want, not what you assume they want? That gap is where most offers fail. Look for real evidence: what they ask about, what they complain about, what they've already paid to solve. Them asking for it outright is the strongest signal, but a hunch on your end is not proof.

Deliverable.

Can you actually deliver this at a high level for everyone who buys, without it falling apart? Unscalable is the point here, but it still has to hold.

Dollars.

Does the profit per unit of effort match or beat your best current offer? A sprint that pays less than your day job isn't a win.

Worked example · Iris Calder, B2B positioning studio (Structure 02)

Offer: The 2-Week Message-to-Market Overhaul. For: founders whose sales calls stall because the pitch is fuzzy. Outcome: a tested positioning and sales narrative their team can use, in fourteen days. Format: 1:1 with Iris, three working sessions plus a done-with-you rewrite. Cap: 6 spots. Bonus: a recorded messaging teardown of one competitor. Guarantee: if the new narrative doesn't lift her clients' call-to-close rate, she keeps working free until it does.

Name the outcome and the timeframe, not the activity. "90-Day Profit Recovery Intensive" beats "consulting package."
A single, specific result. Not "coaching." A thing that's true at the end that wasn't true at the start.
You, your senior people, custom work. The more access, the higher the price you can hold.
Safe for you, reassuring for them. "If we don't hit X in 30 days, we work free until we do."
Now rate it against the 3D Test
Desirable — is it what they truly want, not what you assume?
Deliverable — can you deliver it well to every buyer?
Dollars — does the profit beat your best offer?
Worth a second look

You flagged at least one D as a maybe or a no. That's the most common place a sprint quietly fails, and it's the hardest part to judge about your own offer. The fix is usually small: a sharper outcome, a tighter who, or a price that matches the value. This is exactly the call worth a second pair of eyes before you launch.

Move 03 · Price & Quantity

Price it. Do the math backwards.

Don't discount your way to the goal. Raise the value and hold a premium. Set your price, and the plan tells you how many buyers you need.

For an unscalable, high-access offer this is often well above your usual fee. The premium is the point.
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Buyers needed to hit goal
Your cap on spots
The undercharge trap Most founders price an unscalable offer at roughly half what it's worth, then wonder why the sprint feels like a grind for thin margins. You're selling your direct attention and a real outcome, not a course. If the price makes you slightly nervous, it's probably close to right.
Move 04 · Mechanism & Calendar

Pick the mechanism. Map the seven days.

Two ways to sell. Pick the one that fits your offer, then run the calendar below. It adapts to your choice.

Higher-ticket and custom usually means consult. Productized and clear-cut can go straight to checkout.
Your seven-day calendar Built from the same sequence I run. Each day has one job. Don't skip the reminders. Most of the cash lands in the last forty-eight hours.
Move 05 · The Messages

The words, mostly written.

These are the proven skeletons for each touch, filled in with your offer. Every message answers the same five things: who it's for, the result, what's included, spots and deadline, and the exact next step. Edit them into your voice. They save as you type.

Before you send

Swap anything in brackets, cut what feels off, and read each one out loud. If it sounds like you talking to one real person, it's ready.

Your 7-Day Revenue Play

Here's your play.

This is everything you built, in one place. Export it, then the only thing left is to run it.

One more thing

You've got the plan. The next seven days are the hard part.

Sending every day. Answering the objections. Closing on the calls. Delivering an offer you've never run before, live, while the clock is ticking. That's where most plans quietly die in a drafts folder.

So here's an offer of my own. Run this exact play with me. I walk you through it, we launch together, and I tweak it in real time as the replies come in. I only get paid out of what you actually collect: fifteen percent of the cash from your sprint. That's it. If you collect nothing, I make nothing.

The whole point is to prove there's more money sitting in your current pipeline than you think. It shows you the plan. This is me putting my fee on the line to help you collect it.

Book a call to see if it fits →
A short, no-pressure call. We look at your play together and decide if running it with me makes sense. If it doesn't, you keep the plan and run it yourself.